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ChenWei
Date:2012-04-26 18:21

 

Chen Wei (or Wei Chen)
PhD, Associate Professor

State Key Lab of CAD&CG, Zhejiang University
310027, Hangzhou, China
chenwei@cad.zju.edu.cn
Homepage: http://www.cad.zju.edu.cn/~chenwei
Tel: 0086-571-88206681-522
Fax: 0086-571-88206679

Dr. Wei Chen is an associate professor in the State Key Lab of CAD&CG at Zhejiang University , P.R.China. From June 2000 to June 2002, he was a joint Ph.D student in Fraunhofer Institute for Graphics in Darmstadt , Germany and received his Ph.D in July 2002. He has performed research in computer graphics and volume visualization and published more than 30 peer-reviewed journal and conference papers in the last five years. His current research interests include volume visualization, GPGPU, photo-realistic rendering, bio-medical imaging and geometric modeling.

 

Education

 
06/2000-06/2002 Joint Ph.D Education Student
Advisor: Prof. Georgios Sakas, Prof. Qunsheng Peng
Fraunhofer-Institute for Computer Graphics, Darmstadt, Germany
State Key Lab of CAD&CG, Zhejiang University, P.R.China
09/1996-05/2000 Ph.D
Advisor: Prof. Qunsheng Peng
State Key Lab of CAD&CG, Zhejiang University, P.R.China
09/1992-07/1996 B.S.
Department of Applied Mathematics, Zhejiang University, P.R.China

 

Work Experience

 
12/2004-present Associate Professor
State Key Lab of CAD&CG, Zhejiang University, P.R.China
09/2002-12/2004 Assistant Professor
State Key Lab of CAD&CG, Zhejiang University, P.R.China
 
 
 

Books

Weidong Geng, Wei Chen . Computer Game Programming . Publishing House of Electronics Industry. (In Chinese). March, 2005. ISBN 7-121-00982-X (380 pages)

 


Peer-reviewed Journal and Conference Papers

Volume Visualization

·Wei Chen , Liu Ren, Matthias Zwicker and Hanspeter Pfister. Hardware-Accelerated Adpative EWA Volume Splatting. Proceedings of IEEE Visualization 2004.pp.67-74. Austin , Oct.2004. USA .

·Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang and Qunsheng Peng. Real-time Voxelization for Complex Polygonal Models. Proceedings of the 12 th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2004). Pp.43-50.

· Wei Chen , Qunsheng Peng, Hujun Bao. View Dependent Ray Shells: A Novel Hardware Accelerated Approach to Interactive High Quality Volume Rendering. Journal of Software . (In Press).

· Wei Chen . Hardware Accelerated Volume Rendering. Journal of Computer, April, 2005 (In Chinese).

· Youbing Zhao, Wei Chen , Yingjun Qiu, Jiaoying Shi. GVis: A Java-Based Architecture for Grid Enabled Interactive Visualization. The Third International Conference on Grid and Cooperative Computing (GCC 2004 ), VVS workshop (Visualization and Visual Steering) , October. 2004, Wuhan , China . Lecture Notes in Computer Science, Springer Verlag. Pp.704-711.

· Jiaoying Shi, Youbing Zhao, Yingjun Qiu, Wei Chen . A Case Study on Grid-Enabled Visualization. Journal of Computer Research and Development . 2004 , 41 ( 12 ): 2231-2236

· Wei Chen , Wei Hua, Hujun Bao, Qunsheng Peng. "Real-time Ray Casting Rendering of Volume Clipping in Medical Visualization". Journal of Computer Science and Technology , Vol.18(6), Nov.2003, pp.804-814.

·Wei Chen , Wenli Cai, Min Wan, Qunsheng Peng. Hardware Assisted LDI Building with application to Hybrid Volume Rendering. The 7th International Conference of CAD&CG '2001, Aug. 2001. Kunming , China .

Bio-Medical Imaging

· Tao Zhang, Wei Chen , Min Hu, Qunsheng Peng. A Similarity Computing Algorithm for Volumetric Data Sets. To appear in The 1 st International Conference on Natural Computation 2005. Springer LNCS.

· Dan Zhang, Wei Chen , Chenggang Lu, Kaijia Shan, Qunsheng Peng. Snakes Methods Analysis Based on Laplace Operator. Journal of Computer-aided design and computer graphics , Vol.17(6), June. 2005 (In Chinese). Pp.1291-1295.

· Chenggang Lu, Wei Chen , Gang Chen, Guangchang Dong. Geometry Analysis on SPMVIF Method. Artificial Intelligence and Pattern Recognition , Vol. 17 (2) June 2004 . (In Chinese) : 129-134.

·Wei Chen . Interactive and High-Quality Digital Reconstruction Radiograph Rendering. Journal of Computer , April, 2005 (In Chinese).

· Wei Chen , Georgios Sakas, Qunsheng Peng. A Free-hand Navigation System for Brachytherapy. Journal of Computer-aided design and computer graphics , Vol.14, No.9, pp 870-876.Sep.2002. September 2002. (In Chinese).

· Evelyn Firle, Wei Chen , Stefan Wesarg. Registration of 3D U/S and CT images of the Prostate. CARS 2002: Proceeding of the 16th International Congress Computer Assisted Radiology and Surgery . France . Jun 2002. pp.527-532.

· Wei Chen , Evelyn Firle. Realistic and Dynamic Simulation of Needle Implantation in Brachytherapy. Proceeding Workshop "Bildverarbeitung fuer die Medizin 2002 "( BVM'2002), Leipzig, Germany. Pp 89-92. ISBN 3-540-43225-6

· Min Wang, Grigorios Karangelis, Wei Chen . A New Approach to Fast Contour Interpolation. Proceeding Workshop Bildverarbeitung fuer die Medizin 2002 (BVM'2002), Leipzig, Germany. Pp. 221-224. ISBN 3-540-43225-6

· Wei Chen , Evelyn Firle: Active Patient Immobilization. 3 rd caesarium Computer Aided Medicine , Bonn , Germany . Nov.2001.

· Evelyn Firle, Wei Chen . Semi-Automatic Fiducial Identification and Gravity Calibration between MRI and CT Dataset. 3 rd caesarium Computer Aided Medicine , Bonn , Germany . Nov.2001.

Digital Geometry Processing

· Hongwei Lin, Wei Chen , Guojin Wang. Curve reconstruction based on interval B-spline curve. In The Visual Computer . Vol.21(6), August, 2005. pp.418-427.

· Wei Chen , Rongqing Wang, Hujun Bao, Qunsheng Peng. Weighted Catmull-Clark Surface. Journal of Computer-aided design and computer graphics , pp.277-280, Vol.12, No.4, Apr.2000 (In Chinese).

· Dong Xu, Wei Chen , Hujun Bao. Layer-based Surface Editing. In The Third Eurographics Symposium on Geometry Processing (SGP) 2005. (Poster)

GPGPU

· Haisong Zhang, Wei Chen, Jinhui Yu. A Hardware Accelerated Chinese Landscape Painting Rendering System. Journal of Computer-aided design and computer graphics . (In Chinese). (In Press)

· Zhao Dong, Wei Chen , Long Zhang and Qunsheng Peng. Balancing CPU and GPU: Real-time Visualization of Large Scale 3D Scanning Models. The Third International Conference on Grid and Cooperative Computing (GCC 2004 ), VVS workshop (Visualization and Visual Steering) , Wuhan , October. 2004. Lecture Notes in Computer Science, Springer Verlag. Pp.712-719.

· Long Zhang, Zhao Dong, Wei Chen , Qunsheng Peng. High Quality Real-time Rendering of Large Scale Point Models. Journal of Software , Feb. 2005. (In Chinese).

· Wei Chen , Huageng Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng. Interactive Collision Detection for Complex and Deformable Models using Programmable Graphics Hardware. ACM Symposium on Virtual Reality Software and Technology (VRST) 2004. pp.10-15.

Interactive and Photo-Realistic Rendering 

· Xiangyang Wu, Hujun Bao, Wei Chen , Qunsheng Peng. Real-time Camera Simulation. Journal of Computer-aided design and computer graphics , Vol.17(7), July, 2005. (In Chinese). Pp.1427-1433.

· Xiangyang Wu, Qunsheng Peng, Hongxin Zhang, Wei Chen , Gang Liu. A Real-time Relighting Algorithm. Journal of Software , December, 2004. (In Chinese). Pp.252-258.

· Yu Guan, Lincan Zhou, Wei Chen , Qunsheng Peng. Real-time Waterfall Simulation Based on Particle System. Journal of System Simulation , Nov.2004 (In Chinese). Pp.2471-2475.

·Guofeng Zhang, Xueyin Qin, Xiaobo An, Wei Chen , Hujun Bao. Seamless Compositing of Virtual Objects And Video Sequences. To appear in Pacific graphics 2005.

· Xiang Zeng, Wei Chen , Qunsheng Peng. A Unified Image Editing Model. To appear in Pacific graphics 2005.

· Xiang Zeng, Wei Chen , Qunsheng Peng. A Unified Image Editing Model. To appear in Journal of Computer Science and Technology, 2005. (Selected as Outstanding paper from Pacific Graphics 2005).

· Xiang Zeng, Wei Chen , Qunsheng Peng. A Unified Variational Image Editing Model. Proceedings of 8 th JICAST (Joint International Conference on Advanced Science and Technology) , Hangzhou , China , Dec.2004, pp. 177-180. ( ISSN 1347-7463 )
 


Patents

· Hanspeter Pfister, Matthias Zwicker, Wei Chen , Liu Ren. Sample Rate Adaptive Filtering for Volume Rendering, U.S. Patent Application (Pending)

· Wei Chen , Long Zhang, Hujun Bao, Qunsheng Peng. Voxelization for Polygonal Models with Programmable Graphics Hardware, Chinese Patent Application (Pending)

 

 

Funding Projects

· Principal Investigator. “Feature Extraction and Dynamic Visualization of Meshless Volumetric Data Sets”. Supported by Natural Science Foundations China , under Grant No. 60503056 (01/06-12/08) (RMB230K).

· Major participant. "Molecular Field Representation And Modeling", supported by the Natural Science Foundations China Key Project under Grant No.60533050 (01/06 – 12/09). (RMB 250K)

· Major Participant. "Comprehensive Representation and Efficient Modeling of Virtual Environments", supported by the Projects of Development Plan of the State Key Fundamental Research (973 Project) under Grant No. 2002CB312101 (1/02 – 12/06) (RMB 600K).

· Major Participant. "Study on Motion Estimation of Medical Images and their Three Dimension Segmentation and Visualization", supported by the Projects of Development Plan of the State Key Fundamental Research (973 Project) under Grant No.2003CB716104 (1/03 - 12/07 ) (RMB 800K).

· Principal Investigator. "Study on Image Based Modeling and Seamless Integration of Image, Video and Graphics Techniques", supported by National 863 High Technology Plan Foundation of China (1/04–07/05) under Grant No. 2003AA135100 (RMB 300K).

· Principal Investigator. "Computer Aided Urinary Cancer Treatment”, supported by the Scientific Research Foundation for the Returned Overseas Chinese Scholars, State Education Ministry (1/04 - 12/05 ) (RMB 20K).

· Principal Investigator. “Key Study on Computer Aided Cancer Treatment”, supported by the Scientific Research Foundation for the Returned Overseas Chinese Scholars, Zhejiang Province (1/04 - 12/05 ) (RMB 10K).

· Principal Investigator. “Multi-modality Volume Visualization”, supported by the Scientific Research Foundation for young scholars, Zhejiang Province (1/04- 12/05 ) (RMB 12K).


Courses Taught

· Introduction to PDE in Computer Science. Graduate course, Spring, 2005
· Computer Game Programming. Undergraduate course, Spring, 2005
· Computer Game Programming. Undergraduate course, Spring, 2004


Awards

· Excellent Teacher Award of Zhejiang University , 2004
· Best Paper Awards of Chinagraph 2004. Xi'an , September, 2004
· Das Stipendium des Bundesministerium fuer Bildung und Forschung (The fellowship of the Federal Ministry for Education and Research , Germany ), June, 2000 – June, 2002
· The Second Prize of Lu Zeng Yong CAD&CG High-Tech Awards, 2005.

 

 

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